Mudbox Intro to Mudbox In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.
Maya Intro to Maya 2017 In this course, you will be receiving a comprehensive introduction to Maya 2017!
UDK Material Series: Part 2 Inside of UDK, well start with creating a parent material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity volume calculator triple integral and how UDK Material Series: Part 3 Bill Kladis takes us through even more advanced materials inside of UDK!
Creating and Texturing a Fantasy Shield.Intro to Blueprints in UE4 In this course, Kyle Horwood gives a comprehensive introduction to the new blueprint system within Unreal Engine.Build a Side-Scroller in UE4, in this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal Engine.Starting from a sphere to create a character head is an easy process but DynaMesh will allow you to create a whole character from that very same sphere with no uneven geometry!In this tutorial - well show you many helpful tricks when baking both Normal and Ambient Occlusion maps in 3ds Max.Killer Tips in Unity 5 In this 3DMotive course for intermediate viewers, instructor Alan Thorn explores a collection of high-powered tips and tricks for increasing your productivity in Unity.Polypainting in ZBrush In this course, Stephen Wells gives us a comprehensive overview of polypainting in ZBrush.Modular Sets in Blender In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme using the Blender software.Photoshop 2D Character Design in Photoshop In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to full render Matte Painting in Photoshop This 2D environment design.We will first start off by testing some Fibermesh brushes on a simple plane, and then jump into adding it to a head bust.
Intro to Substance Designer In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer.
In 3ds Max 2010, we take an introductory look at UVW unwrapping, learn about hotkeys, and setting up your UI to maximize your efficiency!
Roadkill / Topogun Intro to TopoGun In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun!
From there we will be UV-ing, texturing, and taking it into Keyshot for rendering.
Knald Intro to Knald In this series, we're going to delve into Knald, a new map generation program for creating maps for normals, displacement, cavity, ambient occlusion and more.
Dynamic Destruction in Maya and UDK This tutorial explores methods for creating dynamic destruction in both Maya and UDK.Intro to BlendShapes in Maya In Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to create and use blendshapes in an animation and game development pipeline.Drone Modeling Series In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!Hard Surface Vehicle Modeling in Maya In this course, Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering a super fate stay night episode 17 sub indo cool tank.Unity Tips and Tricks In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity!3ds Max, mechanical Assets in 3ds Max, in this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.There are now no limits to what your starting point can evolve into.Hard Surface Vehicle Texturing.Orc Body ZBrush Series, in this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.Intro to UE4 In this intro to Unreal Engine 4, Kyle Horwood is going to be taking through various aspects of this incredible powerful game development tool.Building an Exterior Environment in UE4 In this course we will go over on how to create a level in Unreal Engine 4 from scratch while using pre-made assets from the Unreal Marketplace.In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.